On the upper right pane, select '' as the ROM/Game and click 'Edit'. If you don't have a '' control group, click 'New' and check the 'Default' box. In the lower pane select the 'Player 1' tab. For the new Start or Coin button, select any 'P1_CUSTOM' control.Click 'New' to add the Start or Coin button. The Name (Voice) value is where you'll set the spoken action. Optionally you can select a button color. Repeat for addition buttons and/or players.For the Input Codes, select the value(s) that are assigned to the Start or Coin button defined in the LEDBlinky Input Map application. If the ROM name is not found in the controls.ini file, LEDBlinky will use the MAME.xml file to get the list of controls.The ROM name is used to look up a list of Control Names from the controls.ini data.You launch a MAME game and the front-end passes a ROM name to LEDBlinky.Here's the basic logic LEDBlinky uses to determine which LEDs to light up. For each Input Code, LEDBlinky will use the LED Controller/Port input mapping (as defined by the GenLEDBlinkyInputMap application) to determine which ports on each LED Controller should be turned on.For each Control Name, LEDBlinky will look through the MAME config (.cfg) files to determine the Input Codes (keyboard and/or joystick) assigned to the control.
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